--test to get svn to update
/*
	Edit
*/

--################# HEADER #################
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
include("shared.lua");
--################# SENT CODE ###############
ENT.HitSound = Sound("weapons/ronon_fadeout.mp3");

--################### Init @aVoN
function ENT:Initialize()
	self.BaseClass.Initialize(self);
	self.Radius = 50;
	self.Damage = 150;
	self.MaxPasses = 5;
	if(self.Phys and self.Phys:IsValid()) then
		self.Phys:SetMass(40);
	end
end

--################### Add some extra sound @aVoN
function ENT:Blast(...)
	self.BaseClass.Blast(self,...);
	WorldSound(self.HitSound,self.Entity:GetPos(),80,math.random(80,120));
end
